Watch Dogs: Legion Review II
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Enemy is not the only relationship in the game. You can also come across families, friends and lovers of your members. I once met an old lady. When I scan her, I found that she was the grandmother of one of my members who had sacrificed. And I told her that her grandson died for the future of England. The details make the game more like reality. I feel like that the NPCs are all real persons.
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The character design system is saturated enough, while I still hope that more unique features can be seen upon the NPCs, especially those who have negative features. I once came across a member who hiccups all the time, which exposes his position. And there is another member who may die without any symptoms. But why should I recruit them if they didn’t have any powerful abilities? In the game, I can invest a large amount of resources to enhance a character’s ability. But if the character dies, that will be a big loss. Some of Watch Dogs: Legion’s game design ideas are derived from roguelike game, but not many. There are already two roguelike game masterpieces (Hades and Spelunky 2) launched in the market this year, and it’s good to add some roguelike elements to Watch Dogs: Legion.
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