Windbound is developed by 5 Lives Studios and will be available on PC, PS4, Xbox One, NS and Stadia on August 28. It is a single player survival game, and its watercolor art style is somewhat similar to The Legend of Zelda: The Wind Waker. Sailing on a ship, the ancient mystery sounds whispered in the ears. These distinctive settings highlight the whimsical charm of the game. This work feels like a stand-alone version of Corrosion after the combination of Raft and Wind Waker. Recently, I was lucky to try this well-made survival game. I played it for a while from the early stage of the game, and then used a certain save in the mid-term to experience some specific processes. In general, this game impressed me.
At the beginning, Windbound seemed to be the traditional routine of survival games, but soon, fresh and unique content came in. After the protagonist Kara wakes up, he finds himself in a barren land in the Forbidden Islands of the idyllic windy islands, surrounded by only the storm-ravaging sea, so the drama "Abandoned Warriors Survival on the Isolated Island" kicks off. At first, the protagonist was hungry and poorly equipped, and struggled to survive. At this time, players need to begin to explore gradually, adapt to the environment, and gradually go deeper into the adventure. Although this form is not a pioneer, the real uniqueness lies in its specific performance.
The content of Windbound is by no means confined to collecting materials. The core of the game is the numerous puzzles on the island and the player's journey of exploration. In the first few minutes of the game, I discovered an old stone altar that injected a certain blue power into my necklace. Various clues are scattered around the island, all hinting at the hidden mystery of the plot, and also providing a broad space for the expansion of the background story.
When I first saw island creatures, I was attracted by their peculiar appearance. The game encourages players to travel around the island and keep exploring. Compared with other similar games that overemphasize the repetitive and tedious work of collecting materials, this game can be said to be a significant improvement in gameplay.
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