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At the same time, the test release period of the last game "Wild Brawl" was also full of twists and turns. Before the official global release, the game went through a testing period of up to one and a half years (544 days). From this, we can see Supercell's attitude towards the ultimate pursuit of gaming products. Taking into account of such a strict screening system in the past, whether "Rush Wars" can become the company's 6th game officially released globally remains to be verified by the market.
However, we can see from the current domestic reservations, the new game "Rush Wars" is very popular especially among domestic players. According to the information on the TapTap page, only a few hours after the test version was released, the number of reservations of the game has reached nearly 5,000, and the score of the game has reached a perfect score of 10. It is not difficult to see that players' expectations for the quality of this game are particularly high.
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Up to now, in the 5 games that have been released, the total turnover of a single game of the first 4 games has exceeded USD 1 billion. Among them, as of March this year, the cumulative revenue of the two ace games "Clash of Clans" and "Clash Royale" reached USD 6.4 billion and USD 2.5 billion respectively. "Wild Brawl", the previous release in December 2018 also performed well. As of June this year, only half a year after its release, the global cumulative revenue of the game has exceeded USD 275 million.
Undoubtedly, the impressive results of these 5 games that have been released in the past prove once again that "Supercell products must be excellent products." From the feedback of domestic players, Supercell's sixth product is also worth looking forward to.
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